Review : CorelDRAW X5

Perangkat lunak untuk desain grafis komunikasi visual mencolok

Letakkan kekuatan CorelDRAW ® Graphics Suite X5 di belakang ide-ide Anda dan membuat dampak yang berani di media apapun. Serbaguna ini software desain grafis memiliki semuanya-vektor ilustrasi, tata letak halaman, photo editing, menelusuri, Web grafis dan animasi di salah satu suite terintegrasi. Dirancang untuk profesional dan calon desainer sama, ia menawarkan cepat, intuitif alur kerja, bernilai tinggi konten digital, file yang memimpin pasar kompatibilitas dan desain grafis alat yang memungkinkan Anda berbuat lebih banyak daripada yang Anda bayangkan!


Kreativitas dan kekuasaan datang bersama-sama dalam CorelDRAW Graphics Suite X5. Dengan peningkatan kecepatan, warna yang lebih akurat kontrol, ilustrasi vektor peningkatan alat dan kemampuan Web baru, it’s a must-have bagi setiap perancang. Pergi dengan cepat dengan template baru yang dirancang secara profesional dan bahan pembelajaran. Find grafis, font dan gambar pada komputer Anda lebih cepat daripada sebelumnya dengan Corel ® CONNECT baru. Re-tujuan dan berbagi kreasi di mana saja dengan kompatibilitas file diperluas. Kemudian output di mana-mana, dari Web spanduk dan animasi, untuk logo, tanda-tanda adat dan banyak lagi.

* More speed dengan multi-core baru dukungan
* Lebih banyak konten yang kaya dan profesional template
* Lebih banyak sarana belajar, video tutorial dan tips pakar
* Lebih kompatibilitas, dengan dukungan untuk lebih dari 100 format file
* More color kontrol dan konsistensi
* Lebih Web kemampuan, termasuk dukungan animasi Flash
* Lebih banyak pilihan output for print, Web, digital dan banyak lagi tanda-tanda

System Requirements

* Microsoft® Windows® 7, Windows Vista®, Windows® XP, with latest service packs installed (32-bit or 64-bit editions)
* Intel® Pentium® 4, AMD Athlon™ 64 or AMD Opteron™
* 512 MB RAM (1 GB recommended)
* 750 MB hard disk space (1 GB for typical installation without content). Up to 6GB needed to install extra content
* Mouse or tablet
* 1024 x 768 screen resolution (768 x 1024 on a Tablet PC)
* DVD drive
* Microsoft® Internet Explorer® 7 or higher

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Membuat Efek Plasma dengan Illustrator

Cara pembuatan efek plasma ini mungkin tidak asing lagi bagi yang sudah tahu, tapi tentu saja cara ini menjadi sesuatu yang menarik dan bermanfaat bagi yang belum mengetahuinya. Permainan mode transparent dan gradasi warna menjadi kunci di tutorial ini.

Preview hasil akhir :

Step 1
Sebelum semua dimulai, pastikan area kerja yang digunakan dalam keadaan mode warna RGB, kamu bisa mengaturnya di File > Document Color mode > RGB. Pastikan mode warna yang digunakan adalah RGB, Jika tidak, efek ini tidak akan terjadi.

Step 2
Buat background menggunakan Rectangle tool (M). Isi dengan warna hitam dengan nilai R:0, G:0, B:0.

Step 3
Setelah itu, copy kotak hitam background tersebut lalu paste diatasnya, ubah warna kotak hitam tersebut menjadi gradasi warna warni dengan Gradient tool (G). Dimana tipe gradasi yang dilakukan adalah gradient linear. Warna yang digunakan adalah hitam – kuning – orange – merah – biru – hitam, warna bisa diimprovisasi karna warna juga menentukan keindahan efek yang akan dihasilkan.

Step 4
Pada saat ini kita harus pastikan kita telah membuat dua buah background kotak yang satu berwarna hitam dan yang satu lagi berwarna warni, dimana yang berwara hitam tepat di belakang kotak berwarna warni. Sekarang turunkan opacity background warna-warni menjadi 20%.

Step 5
Sekarang buat lingkaran gradasi hitam abu-abu dengan Gradient tool (G) dan letakkan di atas background warna-warni yang telah dibuat sebelumnya. Atur gradasi warnanya seperti pada gambar, dimana warna hitam R:0, G:0, B:0 dan untuk warna abu-abu R: 209, G: 209, B:209.

Step 6
Ubah Blend mode lingkaran gradasi hitam-abu-abu tadi menjadi color dodge, dan lihat apa yang terjadi.

Step 7
Copy lingkaran gradasi tadi beberapa kali dan atur membentuk seperti lingkaran plasma. (tips : tekan dan tahan tombol Alt di keyboard, lalu drag objek yang ingin dicopy)

Step 8
Buat lingkaran dengan gradasi biasa, ubah Blend mode-nya menjadi color dodge dan atur bertebaran di sekitar lingkaran.

Step 9
Lingkaran ellipse dengan lingkran gradasi seperti sebelumnya juga akan menciptakan hasil yang menarik.

Hasil Akhir
Inilah hasil akhir dari tutorial kali ini, silahkan berimprovisasi dan mengembangkannya kedalam karya-karya yang lebih dinamis, good luck!

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Review : Google SketchUp

Manufacturer description

Google SketchUp is an easy-to-learn 3D modeling program whose few simple tools enable you to create 3D models of houses, sheds, decks, home additions, woodworking projects – even space ships. You can add details, textures and glass to your models, design with dimensional accuracy, and place your finished models in Google Earth, share them with others by posting them to the 3D Warehouse, or print hard copies. Google SketchUp is a great way to discover if 3D modeling is right for you.

Product summary

The goodThe good: Google SketchUp is free; elegant, with an intuitive interface and flexible 3D modeling tools, instant learning curve; tight integration with Google Earth.

The badThe bad: Google SketchUp doesn’t allow you to push or pull curved surfaces easily to make them three-dimensional; currently Windows only.

The bottom lineThe bottom line: Google SketchUp is a flexible, powerful app for quick 3D sketching on the fly, but professionals will want the $500 version.

Average user rating: from 6 users

4.0 stars

Editors’ review

  • Editors’ Choice: No
  • Reviewed on: 05/04/2006

Google SketchUp is a fast, flexible, and fun 3D modeling application that allows you to quickly mock up designs of objects, buildings, or anything else you dream up. You can use SketchUp for fun to draw three-dimensional virtual neighborhoods or for practical projects, such as renovating a kitchen or building a bookshelf. Google broadens the power and novelty of this program by enabling you to share your creations with the public online; just upload your designs to Google’s 3D Warehouse Web site or drop them into Google Earth. In turn, you can view models made by other SketchUp users and save them to integrate into your own designs.

You can download this 19.11MB app for free to a PC running Windows 2000 or up with at least 128MB of RAM (512MB is recommended). Installation took us just a few minutes in our tests on a Windows XP computer. SketchUp can serve both amateurs and professionals, but commercial designers with sophisticated printing and exporting needs should consider the $495 SketchUp Pro 5, a higher-end modeling app that includes animation and organic terrain modeling, or the pricier AutoCAD.

Google SketchUp

This scene took us only a few minutes to assemble and colorize, thanks to SketchUp’s prebuilt components and its Materials panel.

Most 3D software is complex and confusing for newbies, but immediately after loading the free Google SketchUp, we swiftly mastered the basics by finishing its three short tutorials. There’s not a drop of difficult CAD terminology, and you can leave open a neat, context-sensitive, animated Instructor panel for additional help if you need it.

Google SketchUp’s no-frills interface consists of a large, central canvas flanked by a single left-hand toolbar containing most of the icons needed to build models, with the rest of the features available from the Main Menu atop the screen. This compact setup leaves maximal space for drawing; however, if you wish, you can display up to 12 floating task-specific toolbars, such as those for Drawing, Construction, and Camera.

SketchUp is intuitive; just drag around the mouse to draw rectangles, arcs, segments, or circles, then select the Push/Pull tool to extend shapes into the third dimension. The tools do most of the heavy lifting for you. For example, as you draw freehand, with straight lines, or with the pencil tool, SketchUp guesses where you want endpoints to meet and snaps them shut for you. SketchUp also highlights the edges and the centers of shapes when the cursor passes over them, making it painless to draw with accuracy. Similarly, guidelines appear when you cross the cursor over another line, so you can visualize how your object relates to the rest of the scene. Unfortunately, you can’t easily push or pull curved surfaces to produce rounded objects, such as a bubble skylight.

Google SketchUp

Visual cues and snapping points make the construction of objects, well, a snap.

SketchUp helps you color in your models instantly via the Paint Bucket tool or by choosing from the more than 100 swatches, including vegetation, glass, and metal, in the Materials palette. Once you draw, say, a three-flat building, you could detail its red bricks, ivy-laced walls, and gravel driveway in a matter of minutes.

Want your design’s blue-sky setting to evoke high noon? The Shadow Settings palette is especially cool: just use the sliders to set the time of day and the month to add the properly angled shadowing effect to an object. Other neat features include the ability to display a transparent version of your model, inspect hidden geometry, walk around or orbit the scene, and rotate objects in all directions.

Google SketchUp

SketchUp can import images, size them appropriately, then apply them to objects as surface skins.

When you import artwork from Google 3D Warehouse or elsewhere to use in your model, SketchUp is intelligent about guessing your intentions. For instance, when we imported a picture of a zebra, then clicked the wall of a house, SketchUp correctly positioned the zebra as a wall mural and automatically gave it the proper perspective.

Once you’ve finished your model, you can upload and share it with other users, thanks to the unlimited, free storage space at Google’s 3D Warehouse Web site–where you can also grab other people’s models (we dropped the Taj Mahal into the center of the Pentagon). Even cooler, you can populate Google Earth with your own models. We sketched a house, dropped it into Google Earth’s satellite photos, then e-mailed our street address to some friends in Japan so that they could see what we drew. Checking within Google Earth, our friends were also able to view a 3D car model that we had dropped into the parking lot of an apartment house in Japan.

Google SketchUp’s support Web site offers a searchable knowledge base, FAQs, and a contact link to reach technical service via form e-mail. A user group and detailed video tutorials provide extra assistance.

The simplicity of the free Google SketchUp makes three-dimensional drawing possible even for those who lack knowledge of design or perspective. In addition to its ease of use, Google’s free online storage for your designs and SketchUp’s integration with Google Earth allow you not only to create your own world, but also to share it with others. We look forward to seeing how users will explore the creative potential offered by SketchUp.

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Membuat Efek Teks Horror di Photoshop

Berikut beberapa langkah-langkahnya, selamat mencoba!

Langkah 1
Buat dokumen Photoshop baru dengan Weight 800px dan Height 800px dan resolusi 300 dpi. Kemudian pilih filter > Render > Clouds. Pastikan warna Foreground Hitam dan Background Putih.

Langkah 2
Pilih Filter > Noise > Add Noise, atur seperti gambar dibawah. Klik OK.

Langkah 3
Pilih kembali Filter > Render > Different Clouds, lalu Klik OK. Kemudian tekan Ctrl+F sebanyak dua kali di Keyboard, sehingga hasilnya akan terlihat seperti illustrasi dibawah.

Langkah 4
Double Click di layer Background, sehingga muncul jendela New Layer, beri nama layer dengan ‘Background’, klik OK

Langkah 5
Selanjutnya double click kembali layer Background, sehingga muncul jendela Layer Style, pilih pada bagian Gradient Overlay, dan atur Blend Mode nya menjadi Multiply.

Langkah 6
Buat teks ‘Horror’ dengan menggunakan Font Plasma Drip BRK, atur besar-nya sesuai keinginan.

Langkah 7
Pilih layer ‘Horror’ di layer palette, tekan Ctrl+J (copy) di keyboard, maka akan muncul layer ‘Horror copy’, ubah warnanya menjadi merah di Text tool.

Langkah 8
Hilangkan (klik) ikon mata pada layer ‘Horror copy’, kemudian beralih ke layer ‘Horror’, klik kanan kemudian pilih Rasterize Type.

Langkah 9
Selanjutnya pilih Filter >Stylize > Wind. pada Direction, pilih From the Right, klik OK. Lalu tekan Ctrl+F sebanyak dua kali di Keyboard.

Langkah 10
Pilih kembali Filter > Stylize > Wind. Kali inim pada Direction pilih From the Left, klik OK. Lalu tekan Ctrl+F sebanyak dua kali di Keyboard.

Sehingga tampilannya akan terlihat seperti gambar di bawah :

Langkah 11
Pilih Edit > Transform > Rotate 90° CW

Langkah 12
Lakukan hal yang sama dengan Langkah 9 dan Langkah 10, klik OK. Tekan Ctrl+F sebanyak dua kali di Keyboard.

Hasilnya akan terlihat seperti gambar di bawah :

Langkah 13
Pilih Edit > Transform > Rotate 90° CW

Langkah 14
Buka gambar berikut dan buat sebagai dokumen baru di Photoshop. Kemudian pilih Edit > Define Pattern. Beri nama ‘Wall Crack’.

Langkah 15
Beralih kembali ke file Teks Horror. Double Click pada Layer ‘Horror’, sehingga muncuk Layer Style, pilih yang Pattern Overlay, pada bagian Pattern pilih ‘Wall Crack’ yang telah dibuat tadi.

Langkah 16
Aktifkan kembali icon mata pada Layer ‘Horror copy’, klik kanan lalu pilih Raterize Type.

Langkah 17
Double Cilck kembali layer ‘Horror copy’, pada bagian Inner Shadow, atur poin-poinnya seperti gambar dibawah. Klik OK.

Langkah 18
Ubah di Blending Mode-nya menjadi Multiply.

Langkah 19
Pilih Image > Adjustment > Color Balance. Atur seperti gambar dibawah.

Langkah 20
Buat Layer baru dengan mengklik ikon New Layer di bagian bawah, kemudian pilih Filter > Render > Clouds. Pastikan warna Foreground Hitam dan Background Putih.

Langkah 21
Ubah Blending Mode-nya menjadi Overlay

Hasil Akhir

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Review : 3ds Max 2011

Main features:

  • Graphite toolbar
  • Composite (the node-based compositor based on Toxik)
  • Node-based material editor, Slate
  • Viewport Canvas
  • Object Paint
  • Containers

The subdivision levels on this mesh were turned right up, but there was no noticeable slowdown in performance

This annual release of 3ds Max 2011 builds on many of the features that were new in 3ds Max 2010 and adds a significant amount of new features.

3ds Max 2011 keeps the Graphite Ribbon in the UI, which still feels a tad intrusive, but introduces a compositing app, based on Toxik, and a node-based system in the material editor. Now Max users can enjoy a more non-linear and graphical way of interacting with their materials.

The contextual nature of the Graphite Ribbon works well, but the myriad of ways to access the same function via different toolbars feels like a bit of overkill. We’d like to see Autodesk settle on one user interface system and simply refine it over subsequent releases.

New node-based features

Now there are two options for material editing – the old material editor, Compact, and Slate, the new node-based system. This is a welcome feature that starts to bring 3ds Max in line with Maya. First impressions are that it’s slightly less sophisticated than Maya’s, and the window takes up a lot of space.

However, navigating materials feels more structured and immediately visible, and less a case of trawling through input checkboxes as with Compact. Seeing 3ds Max utilising a more schematic approach to material creation/management is long overdue and a step in the right direction.

Staying with the nodes theme, the new node-based compositor, Composite, uses a similar toolset as Toxik, as it was known when bundled with Maya. Composite incorporates all the usual keying, colour correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur and depth of field tools, as well as support for stereoscopic productions. Employing the .EXR format, it should be a powerful tool for those producing rendered animations.

While composite is unlikely to replace the mighty Fusion or Combustion, it does provide an easy route for quick comps

The Reaction node throws up some interesting possibilities with camera mapping and 3D. However, one of its main shortfalls is its lack of audio. Also, there have been reports online of some instability issues with graphics drivers, so be aware.

Composite uses a middle-mouse-button ‘Gate-UI’ to access menus – although tying it into the whole 3ds Max interface experience might make it more cohesive and coherent as a unified product range.

From the bewildering array of configurable options and presets alone, Composite certainly has the feel of a
fully-featured, standalone product. And while it’s unlikely to upset the compositing apple-cart, it provides a reasonable alternative to the bigger tools out there.

New hardware renderer

New to 3ds Max 2011 is the Quicksilver hardware renderer. While it’s certainly no match for mental ray or V-Ray, it may be useful if you want to create high-quality pre-viz renders and animations fast.

In our tests, Quicksilver performed well with bounce lights and reflections rendered relatively quickly and correctly. The Chaos Berserker image at 1280 x 960 took 97secs in Quicksilver, 67secs in mental ray and 108secs in V-Ray. So in terms of speed, Quicksilver is a definite contender, although we’re doubtful of its full use in a production environment, as most studios will be using their own chosen renderer.

Add to that the limitations in this release: no blend materials, no planar reflection support and black surfaces appearing when materials are too complex or don’t compile.

Improved functionality

Many new enhancements have been made to the Viewport Canvas, where you can now paint textures straight onto models. On test it seemed fairly robust when creating AO maps on the fly.

While Viewport Canvas will have its uses in texture creation and the painting out of seams, the likes of ZBrush
have, over the years with ZApplink, taken this kind of functionality and refined it into something more immediately useful.

Another small, but very powerful new tool is Object Paint, which allows you to paint objects with geometry straight into a scene. It seems to perform a similar function to the Scatter modifier, but allows for a more
artistic and controlled placement of any such elements, especially over surfaces.

With the increase in demand for detail on hi-res models for games/HD production, this feature could be a great time saver.

Object Paint is a nice addition – especially when adding detail. You simply pick the objects to be scattered then ‘brush’ the mouse over the object to be covered

The Containers feature added in 2010 (effectively replacing Xrefs) has been updated. In effect, Containers enable artists and designers to apply local edits, non-destructively, on top of referenced content. While one user can iteratively edit unlocked aspects of the container, another can continue to refine the underlying data.

Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.

Although most game pipelines have their own proprietary engines/repositories in which to store and edit content, this does offer an alternative.

So the functionality has been improved but why attempt to completely replace Xrefs – why not just refine the
existing system to allow for true non-linear, non-destructive workflows? Hopefully Containers lays the groundwork for a robust system in future editions.

In the past, 3ds Max has felt like it has been playing catch-up with its rivals as well as its sister application Maya. The legacy of its past iterations has always carried over to the next release, sometimes to its detriment. And while with this release it feels as though Autodesk is really striving to make 3ds Max a better tool, our only concern is that this constant refining on top of what is already there may ultimately prove unwieldy. Maybe it’s time to give the application a bit of a trim.

3ds Max has always been an expensive option and this upgrade is no exception. In trying to become a one-stop-shop for asset creation, Autodesk has looked at its competitors and has attempted to offer what they can do all in one package. But while 3ds Max 2011 does refine lots of existing tools, improves performance, and expands your production capabilities, it’s still not quite all there in this release.


• Finally, node-based editors
• Ability to paint on models
• Strong modelling toolsets

• Other dedicated apps do things better
• Too many UI modes
• Expensive

Adds some interesting tools and node-based editors that hopefully signify a powerful and streamlined future

By Neil Roberts

Neil Roberts turned lecturer and professional illustrator after 12 years in the computer games industry.

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Tutorial Desain Panggung di 3ds Max

Mudah-mudahan Tutorial Desain Panggung ini bisa bermanfaat.

Step 1
1. Click activated Snap Toggle toolbar
2. Create Shape with object Type Line
3. Activated Top Viewport by right click in viewport area
4. Click full display Top Viewport
5. Then create a line with 6 corners like the alphabet (a, b, c, d, e, f, g)

Step 2
1. After end line at g position, then finish line with close at a position
2. Appear window dialog “Close spline?” then click Yes

Step 3
Still use the Top Viewport and Shapes Line, lets create another 11 objects part of stage use step 1 and also creating Shape Rectangle (2, 3, 4, 8, 9, 10, 11)

Or you can rename the object properties
1. Main Trap
2. Main Back Trap (Rectangle)
3. Left Side Back Trap (Rectangle)
4. Right Side Back Trap (Rectangle)
5. Front Right Side Trap
6. Front Left Side Trap
7. Main Front Trap
8. Back Left Rigging (Rectangle)
9. Back Right Rigging (Rectangle)
10. Front Left Rigging (Rectangle)
11. Back Right Rigging (Rectangle)

Step 4
1. Activated Perspective Viewport
2. Select click Trap number 2
3. Click Modify
4. Rename object
5. Click drop down menu Modifier List
6. Select Extrude
7. Then change Amount Parameters Extrude to 16

Step 5
1. Do same command Extrude to all Rigging (8, 9, 10, 11) with value of Extrude to :
Amount = 60
Segments = 6

2. By the selected Rectangle Rigging, change all Parameters Rectangle to :
Length = 5
Width = 5

Step 6
Click activated Smooth + Highlights, then select Edged Faces

Step 7
Below is value of Extrude for each all Trap :
1. Main Trap Amount = 10
2. Main Back Trap (Rectangle) Amount = 16
3. Left Side Back Trap (Rectangle) Amount = 16
4. Right Side Back Trap (Rectangle) Amount = 16
5. Front Right Side Trap Amount = 13
6. Front Left Side Trap Amount = 13
7. Main Front Trap Amount = 7

Step 8
1. Click select Rigging
2. Use Modifier List > then select Lattice
3. Change value of Struts like the picture 3
4. Do same again to change value of Joints like Picture 4

Step 9
Do same again by using command Modifier List to all each Stage Rigging. For the result like this picture

Step 10
1. Click activated Front Viewport > create new Object Shape Rectangle. This part to construct top stage rigging
2. Then create rectangle like this picture
3. Activated Top Viewport by right click in viewport area
4. Change value of Parameters Rectangle to :
Length = 5.0
Width = 180
Corner Radius = 0

Step 11
1. Chane Parameters Rectangle to

Length = 5.0
Width = 5.0
Corner Radius = 0

2. Use Modifier List > then change Parameters to
Amount = 180.0
Segments = 14.0

3. Then use Modifier List again > Lattice with the same Parameters Rigging before

Step 12
By using same command Modifier List > Extrude > then Lattice, lets create all Top Stage Rigging, see the picture

Step 13
Then activated Front Viewport, then create line Stage Background up to you like the Step 1

Step 14
Use also Modifier List > Extrude for all Stage Background then change value of extrude parameters to build a part construction of stage

Step 15
The last finishing, create all item construction stage such as Stair of Stage and Big Screen Display at left and right side

Hopefully Useful!

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Intel datang dengan Processor Baru Core i7

Sandy Bridge E telah datang ke lab Jagat Review!!! Prosesor baru Intel ini hadir dalam dua varian, yaitu Core i7 3960X dan 3930K. Lalu, bagaimana dengan performa dari kedua prosesor baru ini? Tanpa banyak menunda silakan simak artikel kami di bawah ini.

Kami telah menyajikan preview singkat prosesor terbaru Intel yaitu Sandy Bridge-E. Kami bahkan telah menguji sedikit kemampuan overclocking prosesor ini di kecepatan 5 GHz!! Bagaimana dengan kemampuan sistem baru Intel ini menangani 4-way SLI? Kami pun telah mencobanya di sini. Kini, tiba saatnya kami menghadirkan kinerja default dari prosesor SandyBridge-E dan chipset X79.

Penerus X58 di kelas enthusiast ini banyak ditunggu terutama oleh para overclocker yang saat ini terganjal oleh limitasi yang dimiliki oleh Sandy Bridge. Lalu, apakah Sandy Bridge-E dapat memenuhi harapan tersebut? Apakah performanya mampu meneruskan kesuksesan yang telah ditorehkan oleh pendahulunya di kelas ini, yaitu Core i7 9xX “Gulftown”? Review ini akan menyajikan hasil perbandingan performa secara default dari Sandy Bridge-E Core i7 3930K dan 3960X dengan beberapa pendahulunya.

Artikel ini khusus membahas kinerja Sandy Bridge E, untuk pembahasan lebih lengkap mengenai arsitektur procesor ini silahkan menyimak artikel Arsitektur dan Teknologi Terbaru dalam Prosesor Intel Sandy Bridge-E dan Chipset X79.

Sebelum itu, mari kita lihat apa sajakah yang menyertai kehadiran prosesor baru Intel ini.

Paket Penjualan

Untuk seri K dari Sandy Bridge E, Intel menggunakan packaging yang sama dengan Sandy Bridge terdahulu. Didominasi dengan warna biru dan logo Intel Core i7, yang membedakannya dengan packaging yang terdahulu adalah ukurannya. Mengapa begitu? Ini merupakan prosesor pertama Intel yang tidak di-bundling menggunakan pendingin sehingga kemasannya terlihat lebih “langsing”.

Seri X memiliki kemasan yang berbeda dengan seri K. Dengan nuansa hitam, packaging ini merupakan ciri khas dari prosesor kelas X dari seperti Intel Core i7 980X “Gulftown”. Mungkin warna hitam dipilih karena ingin menunjukkan kesan “garang” yang memang ditujukan untuk mereka yang mencari performa ekstrem.

Walau tidak di-bundling dengan pendingin standar, bukan berarti Intel tidak menyertakan pilihan pendingin untuk menemani prosesor barunya. Untuk pertama kalinya, Intel menyertakan pilihan pendingin berbasis watercooling dengan prosesornya. Watercooling close-loop yang dibuat Asetek untuk Intel terlihat cukup mumpuni terutama bagi para pengguna kemampuan di atas heatsink standar. Intel tetap menyertakan pilihan pendingin standar dalam bentuk heatsink. Walau terlihat seperti seperti pendingin biasa, tetapi heatsink ini mempunyai base copper walau tetap dengan fin yang aluminium. Performa yang cukup bisa dikatakan di atas heatsink Intel yang menyertai prosesor sebelumnya.

Tidak disertakannya pendingin dalam paket penjualan Intel juga memberikan kami kesempatan untuk menggunakan pendingin yang telah biasa kami gunakan. Kali ini Noctua mengirimkan upgrade kit untuk Noctua NH-D14 bagi socket 2011. Upgrade kit gratis bagi setiap pengguna pendingin buatan Noctua. Produsen asal Austria ini pun menyediakan NH-D14 Special Edition for LGA 2011.

Mari kita lanjutkan ke “bintang” dari review ini, prosesor Sandy Bridge-E!!

Di sebelah kiri yang tertancap di motherboard Intel DX79SI, terlihat Core i7 3920K dengan kode prosesor QB7C berkecepatan default 3.2 GHz. Menyandangkan kode QBE7, Core i7 3960X tertancap di motherboard PX79 Pro dengan kecepatan standar 3.3 GHz. Secara kasat mata, terlihat sekali bahwa perbedaan kedua prosesor ini adalah kecepatan sebesar 100 MHz. Namun, apakah hanya itu perbedaan keduanya? Ini akan kami bahas sebentar lagi.

Prosesor baru ini menggunakan socket yang juga baru yaitu LGA 2011. Mari kita bandingkan dengan socket-socket Intel terdahulu.

Perbedaan yang paling menonjol adalah ukuran socket baru ini terlihat lebih besar dari LGA 1366 dan 1155. Berbeda pula dengan socket-socket pendahulunya, LGA 2011 mempunyai dua pengunci socket. Ini menyebabkan ukuran prosesor cukup besar. Untuk memastikan prosesor tetap berada di tempatnya, dibutuhkan tekanan yang hanya didapatkan dengan dua pengunci.

Bagaimana jika prosesor Sandy Bridge-E disandingkan dengan pendahulunya secara fisik?

Bisa dilihat dari ukurannya, Sandy Bridge-E terlihat sedikit lebih besar dari Gulftown maupun Sandy Bridge. Intregrated Heat Spreader (IHS) LGA 2011 memiliki keunggulan ukuran jika dibandingkan kedua pendahulunya. Cukup wajar mengingat panas yang dihasilkan prosesor ini cukup besar.

Dari pin processor terlihat jelas mengapa socket ini dinamakan LGA 2011. Jumlah pin yang lebih banyak dari kedua pendahulunya membuat kita bisa mengharapkan peningkatan performa yang cukup signifikan dari Sandy Bridge E.

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